Added a projectile fireball in UE4 using a particle effect in the Infinity Blade: Effects assets pack.
In short, it’s basically a particle effect and a projectile motion.’
Added an user interface in UE4. Pretty simple… The health and mana bar are binded to variables and the others are just constants to make it look good. xD
Created the avatar in Photoshop since I couldn’t get it to somehow “auto-crop” the picture using opacity masks. Maybe I’ll try it next time w/ a different approach.
Health bars are basically two images that overlap one another depending on the percentage of the bar. (i.e. a Health_Fill.png and a Health_NoFill.png)
Textures from Virtus
Basically, Unreal Engine Landscape. Yeah. Landscape created using Unreal Engine.
The pictures are pretty much self-explanatory.
Random terrain, random foliage, random lighting, random particles… I have no idea what I was doing, but… Here it is.
Testing animation blueprints in UE4.
(The images are kinda messed up when switching hosts. One image is supposed to be aim offset.)
A sky sphere with a lonely player… I guess? XD
Used SpaceScape for the nebula texture